The fact that it was shareware meant they had a large hobbyist fanbase - it was very cheap compared to professional tools. It started out as an in-house tool at NeoGeo, then got sold as a proprietary shareware app by NaN Software, which went bankrupt. The second option is how Blender happened. Bootstrapping off of hobbyist users and crowdfunding to keep developers on board. Catering to the needs of developers, such that the user community is also the development community.Ģ. The way that big FOSS apps succeed is either by.ġ.
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